Town: Wæm Chyǐkh Vab

Wæm Chyǐkh Vab

Wæm Chyǐkh Vab
Example Constructi architecture.
StateFederation of Alveria
ProvenceWækwìilbu District
Sub ProvenceTrtpoqoso Zone
RegionFênê-rëhê Forest
Founded1165
Community LeaderAdministrator Mlelë Fyesh Trêgfe
Area5 km2 (2 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation5376 m (17637 ft)
Average Yearly Precipitation70 cm/y (27 in/y)
Population1205
Population Density241 people per km2 (602 people per mi2)
Town AuraTransmutation
Naming
Native nameWæm Chyǐkh Vab
Pronunciation/cɪx/ /vab/
Direct Translation[navy blue] [den]
Translation[Not Yet Translated]

Wæm Chyǐkh Vab (/cɪx/ /vab/ [navy blue] [den]) is a subtropical Town located in Trtpoqoso Zone, Wækwìilbu District, within the Federation of Alveria.

The name Wæm Chyǐkh Vab is derived from the Constructi language, as Wæm Chyǐkh Vab was founded by Mlelë Fyesh, who was culturaly Constructi.

Climate

Wæm Chyǐkh Vab has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 16°C (60°F). Wæm Chyǐkh Vab receives an average of 70 cm/y (27 in/y) of precipitation, most of which comes in the form of rain during the spring. Wæm Chyǐkh Vab covers an area of nearly 5 km2 (2 mi2), and an average elevation of 5376 m (17637 ft) above sea level.

Overview

Wæm Chyǐkh Vab was founded durring the late 13th century in fall of the year 1165, by Mlelë Fyesh. The establishment of Wæm Chyǐkh Vab was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Wæm Chyǐkh Vab's construction back out of the project. Mlelë Fyesh pushed on reguardles, and Wæm Chyǐkh Vab was finished, but starts off as a terible place to live.

Wæm Chyǐkh Vab was built using the conventions of Constructi durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Wæm Chyǐkh Vab is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Wæm Chyǐkh Vab is buildings are grouped arround an odd layout of premissive cobblestone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. The somewhat suffishent has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Wæm Chyǐkh Vab gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Wæm Chyǐkh Vab acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.

Civic Infrastructure

Wæm Chyǐkh Vab has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Chyǐkh Vab.

Wæm Chyǐkh Vab has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wæm Chyǐkh Vab has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Wæm Chyǐkh Vab has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Chyǐkh Vab has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Chyǐkh Vab's public wards, blessings, and other arcane systems.

Wæm Chyǐkh Vab possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Wæm Chyǐkh Vab's grid is powered by hydrogalvanic generators.

Wæm Chyǐkh Vab has a first rate hospital which caters to anyone in need of long term medical care.

Wæm Chyǐkh Vab has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Wæm Chyǐkh Vab has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Wæm Chyǐkh Vab's bank was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

Due to the actions of local Kami, autumn is skipped in Wæm Chyǐkh Vab.

The Hellfire Ignis near Wæm Chyǐkh Vab are known to be a mutant strain of the creature.

Wæm Chyǐkh Vab's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves gestures to channel Elven High Magic energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4880 m2
    • Cattle and Similar Creatures: 301
    • Poultry: 3615
    • Swine: 241
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 120

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

369 of Wæm Chyǐkh Vab's population work within a Foundational Occupation.

776 of Wæm Chyǐkh Vab's population do not work in a formal occupation, but do contribute to the local economy. 60 (5%) are noncontributers.

Points of Interest

POI

History

The the a suit of Jazerant armor of Charm, an a suit of Jazerant armor imbued with potent amounts of Charm energies was created in Wæm Chyě Kazhì Kìmsi by in time immemorial, reportedly some time during the early 2nd century.

History